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Antone Magdy
Antone a phenomenal artist whose work revolves around building character artist at Snappers tech. He focuses on creating facial blendshapes and characters (cinematic and video games) for Multiple AAA Studios.
Antone works with:
• Polygonal modeling for cinematic2 and games (High Res & Low Res Character Modeling)
• Unwrapping clean UV's, texturing and texture painting
• Creating rigging friendly topologies and Retopologizing
• Builds light and shade on his models using either Mental Ray or VRay
• 3DsMax, Maya, ZBrush, Mudbox, Mari, Mental Ray, Vray, 3D Coat, Topogun, Photoshop, Marvelous Designer, Marmoset Toolbag, Unreal Engine, Xnormal, Substance Designer
• Digital Sculpting
Antone works with:
• Polygonal modeling for cinematic2 and games (High Res & Low Res Character Modeling)
• Unwrapping clean UV's, texturing and texture painting
• Creating rigging friendly topologies and Retopologizing
• Builds light and shade on his models using either Mental Ray or VRay
• 3DsMax, Maya, ZBrush, Mudbox, Mari, Mental Ray, Vray, 3D Coat, Topogun, Photoshop, Marvelous Designer, Marmoset Toolbag, Unreal Engine, Xnormal, Substance Designer
• Digital Sculpting
Check out some of these pictures below that give us a brief look into how he creates his characters!
More of his phenomenal work.
CONTACT:
PORTFOLIO: https://www.artstation.com/artist/antone_m
TWITTER: https://twitter.com/Antone_Magdy
For commissions & all other inquiries please email [email protected]
PORTFOLIO: https://www.artstation.com/artist/antone_m
TWITTER: https://twitter.com/Antone_Magdy
For commissions & all other inquiries please email [email protected]
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